Dieselpunk awesome and bizarre World
Dieselpunk is a genre that combines the aesthetics of diesel-based technology influenced by the interwar period to the 1950s with futurist postmodern technology. First coined in 2001 by game designer Lewis Pollak to describe his role-playing game Children of the Sun, the term has since been applied to a variety of visual art, music, motion pictures, fiction, and engineering.
Dieselpunk draws its inspiration from two related sources: the diesel era and a characteristic referred to as “decodence. The term “diesel era” is a period of time that begins with the start of the interbellum era, which covers the time between the end of World War I and the start of World War II. Dieselpunk awesome and bizarre World.
Scouting Dieselpunk machine by Cutangus (Jose Garcia)
In the deep forests of remote future, other eyes would see you through the eyepieces of unsophisticated opticas. At the right moment, a rain of steel will chase you and ruin completely your armored vehicle. Maybe you have not heard the Diesel engine noise of the legged machine that is camouflaged in the dense forest.
Maintainability is the key by Cutangus (Jose Garcia)
Heavy Diesel oil is burned in his twin free-piston engines and the hot gases used to move the wheels through the chain gears. The girl poses in front of the all-terrain, day-only vehicle with several panels removed.
Planetary Land Rover vehiecle by Cutangus (Jose Garcia)
Maybe on the torrid Venus highland this pressurized vehicle can run but without rubber bands on the wheels! On Mars sands will be more comfortable.
Luftwaffe flight, 1948 by Cutangus (Jose Garcia)
Yellow 6 and 5 flight over North Africa, 1948
Nose air intake feed the big turboshaft engine whose exhaust can be seen below the forward fuselage. The 7,800 shp shaft drive the rear-mounted contra-rotating propeller (100% power transmission for full speed flight), or also mid-fuselage lift fan (78% power) for vertical take-off and landing.
Like a missile, part of lift during high speed flight is created by the fuselage, and the rest by the fins. Rear upper fins are all-moving control surfaces.
1924 Panzer Kampf Wagen II by Cutangus (Jose Garcia)
This is a newly rendered image of a 2005 design. It is supposed to be an imaginary 1924 armored vehicle (Panzer) for land battles have the First World War lasted longer.
Ideally suited for the vast plains of Eastern Europe, I developped this design for an alternate history about a German-Soviet war of continuation in the 20’s, having the Central Powers won the war in the West.
Fiat 126p Diesel by pkowal
Indian Flyer Concept Bike by Chris Stoski
Chibi Tank by Moran Goldstein
Strategy game unit design